Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
It has happened more than once that, on a raging battlefield, one of the commanders would spot a dwarf merchant a small distance away from two sides, calmly watching them fight, apparently unafraid for his life or his goods. Occasionally the commander has sent his own troops to investigate. When they reached the dwarf, if he was still there, which he often was not, they would find him well-armed and looking surprisingly martial, but always 'just passing through'. Never has anything conclusive been discovered about these observers - though it is reported that once, when investigating such a matter, a scout claims to have come across the dwarf sinking into the very earth beneath him, leaving behind only a faint runic symbol inscribed around where he supposedly vanished. This story has never been confirmed, and the Cavernei, as is well known, refuse to answer the questions of the merely curious.
Special Notes: This unit can use one move to teleport between any two empty villages controlled by its side. The unit has magical attacks, which always have a high chance of hitting an opponent. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Advances from: | Watcher |
---|---|
Advances to: | Monitor |
Cost: | 30 |
HP: | 42 |
Movement: | 6 |
XP: | 70 |
Level: | 2 |
Alignment: | neutral |
ID | Cavernei Observer |
Abilities: | teleport |
staff impact | 9 - 2 melee | ||
runic spell arcane | 7 - 3 ranged | magical |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 10% |
cold | 10% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 1 | 50% |
Coastal Reef | - | 0% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 2 | 30% |
Hills | 1 | 60% |
Impassable | 99 | 50% |
Mountains | 1 | 70% |
Mushroom Grove | 1 | 40% |
Sand | 1 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |
Village | 1 | 60% |